![]() ![]() Iron of Death (10 GP): Issue a Death Threat, and then successfully kill the target.Height of Despair (10 GP): Use Strike From Above while at least 60 feet above the target.Fly you fools! (10 GP): Make 20 Uruks flee by dropping Morgai Fly nests.Fire of Justice (30 GP): Complete all Urfael Legend Missions.Divide and Conquer (15 GP): Eliminate the bodyguards of two Warchiefs, then draw them out and kill them.Crowned with Living Light (10 GP): Collect 50 percent of the Ithildin.Burning Vengeance (15 GP): Perform an execution on a flaming berserker.Black Celebration (15 GP): Poison a captain at his own feast.Bearer of the Shining Lamp (20 GP): Collect 100 percent of the Ithildin.And it Burns, Burns, Burns (15 GP): Use the detonate ability to burn 50 Uruks.A New Master (15 GP): Brand a Captain while in combat.A Mighty Doom (10 GP): Acquire a level 25 rune.A Graug's Heel (10 GP): Capitalize on a Warchief's fear.You won't see names of characters or specific story beats in the list, but there's always the risk of spoilers when looking at a game's Achievements and Trophies ahead of completion, so tread lightly. So to sum up, I recommend going for +2 for being a warchief +1 for knowing their weaknesses +1 for exploiting a fear +1 for being a revenge target And having their bodyguards kill him.We learned a lot about Middle-earth: Shadow of Mordor during Gamescom, and developer Monolith Productions has some more details to offer with the game's Achievements and Trophies. The surest way to do this is get five branded uruks to be his bodyguards and then command one betray him (if you're SUPER lucky you'll be able to manipulate things into having a warchief with a fear of betrayal). Definitely killing him with something/one other than yourself is super important: every time I killed the warchief myself I got an epic rune. Oddly no matter how long before killing him you do this, the game takes it into account when calculating rune level. Terrify him with flies or fire on one of his feasts, etc. Second, at some point (ideally before the uruk makes makes warchief to be certain you don't miss the opportunity when you kill him) exploit a fear of his. I definitely had some trouble with this one and used several guides, and here's a few alterations to yours that I'd recommend - First, no death threat! Death threats mean you increase your chance of getting an epic rune instead of a leveled one. You can still get a level-based rune by killing him yourself, but why take the chance? Hope this helps anyone who had issues like myself. The way around this is if you have the Warchief die by means other than yourself, such as a wild caragor/graug, or a branded Uruk (I used the Warchief's bodyguards to accomplish this), he will be guaranteed to drop a level-based rune. Now, the important thing to note is that if you kill the Warchief, it's likely that you'll get an Epic Rune rather than a level-based one. The modifiers are as follow: +2 for being a Warchief +1 for having a Death Threat against them +1 for knowing their weaknesses +1 for killing them with their weakness (must be an insta-kill weakness, very difficult to get a level 20 Warchief or Captain who still has one) +1 for exploiting a fear/rage +1 for being a revenge target (they've previously killed you) The fastest way that I've found is to get a Warchief to level 20, have him kill you, know his weaknesses, and have a death threat on him. ![]() You kill a level 17 Captain with no modifiers, you'll get a level 17 rune, etc. The rune you get from killing a Warchief or a Captain is tied to their level + several modifiers. This also works for the level 30 rune achievement, just have the Warchief be level 25, rather than 20. After spending an annoying amount of time trying to get a level 25 rune, I've compiled information regarding how the rune calculations work. ![]()
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